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	<title>Comments on: Initial impressions of World Of Warcraft</title>
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	<description>the hate in my eyes always gives me away</description>
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		<title>By: Blackmoor Vituperative &#187; Final verdict on World Of Warcraft</title>
		<link>http://www.blackgate.net/blog/initial-impressions-of-world-of-warcraft/comment-page-1/#comment-246</link>
		<dc:creator>Blackmoor Vituperative &#187; Final verdict on World Of Warcraft</dc:creator>
		<pubDate>Mon, 26 Mar 2007 23:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.net/blog/index.php/initial-impressions-of-world-of-warcraft/#comment-246</guid>
		<description>[...] This is an update on my evaluation of World Of Warcraft. 	Well, I have used up my free trial period, and I can&#039;t see myself paying to continue playing [...]</description>
		<content:encoded><![CDATA[<p>[...] This is an update on my evaluation of World Of Warcraft. 	Well, I have used up my free trial period, and I can&#8217;t see myself paying to continue playing [...]</p>
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		<title>By: Blackmoor Vituperative &#187; Initial impressions of Star Wars Galaxies</title>
		<link>http://www.blackgate.net/blog/initial-impressions-of-world-of-warcraft/comment-page-1/#comment-242</link>
		<dc:creator>Blackmoor Vituperative &#187; Initial impressions of Star Wars Galaxies</dc:creator>
		<pubDate>Fri, 23 Mar 2007 22:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.net/blog/index.php/initial-impressions-of-world-of-warcraft/#comment-242</guid>
		<description>[...] hotkeys at all, and there is no radar/minimap, making it even worse in those respects than World Of Warcraft. 	I am pretty baffled. How hard is it to [...]</description>
		<content:encoded><![CDATA[<p>[...] hotkeys at all, and there is no radar/minimap, making it even worse in those respects than World Of Warcraft. 	I am pretty baffled. How hard is it to [...]</p>
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		<title>By: bblackmoor</title>
		<link>http://www.blackgate.net/blog/initial-impressions-of-world-of-warcraft/comment-page-1/#comment-241</link>
		<dc:creator>bblackmoor</dc:creator>
		<pubDate>Fri, 23 Mar 2007 03:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.net/blog/index.php/initial-impressions-of-world-of-warcraft/#comment-241</guid>
		<description>The cartoony look I could adjust to. The thing that really kills it for me is the lack of a functional targeting system. You&#039;re reduced to manually clicking on things in your view, which makes it an exercise in eye-hand coordination. And, perversely, the larger your monitor is, the more difficult the simple of task of targeting an enemy becomes (FYI, I have a 46&quot; monitor).

I am not the only person who has expressed this opinion, either. There was, until a short while ago, the following post on the World Of Warcraft forums, from use &lt;a href=&quot;http://forums.worldofwarcraft.com/search.html?forumId=11114&amp;characterId=348104320&amp;sid=1&quot;&gt;Giiba&lt;/a&gt;:

&lt;blockquote&gt; Before the 2.0.1 patch I was using this addon (http://wowvault.ign.com/View.php?view=UIMods.Detail&amp;id=99). It changed my gameplay experience, I was suddenly able to target far more effectively. Now with the latest patch it is broken... and while some of the features (attack on assist and smart actions) might have been what Blizzard wanted to stop, the ability to cycle through the targets of your raid group was immensly helpful.

Blizzard, if you are going to gimp the targeting abilities of addons/macros, please, please, please, give us a targeting system that isn&#039;t utterly %$#@ing useless. As a hunter I have to move 11 yards in from max range for the &#039;target nearest&#039; to work. And even then it is a pathetic excuse for targeting often putting me on something I don&#039;t care to attack (another players pet for instance) and has no cycling ability. The other day I was playing grand theft auto and I rediscovered the targeting system in that game... it is both intuitive and easy to learn. First you target the nearest target, then you can cycle left or right from your current target with the push of a button.

I find clicking targets that are 41 yards away to be difficult at best once you factor in the lag jumping that always occurs, and the assist function only helps me if I have another friendly player around (and they will do the same lag jumping as a hostile).

Please blizzard give us some sort of functional targeting system.&lt;/blockquote&gt;

This topic has since been &lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=56218828&quot; rel=&quot;nofollow&quot;&gt;removed&lt;/a&gt;.

When combined with the inexplicable lack of enemies on the radar, this makes the game a chore to play. I am amazed that it has become as popular as it has.

But as Ken (Arioch) says, different strokes for different folks.</description>
		<content:encoded><![CDATA[<p>The cartoony look I could adjust to. The thing that really kills it for me is the lack of a functional targeting system. You&#8217;re reduced to manually clicking on things in your view, which makes it an exercise in eye-hand coordination. And, perversely, the larger your monitor is, the more difficult the simple of task of targeting an enemy becomes (FYI, I have a 46&#8243; monitor).</p>
<p>I am not the only person who has expressed this opinion, either. There was, until a short while ago, the following post on the World Of Warcraft forums, from use <a href="http://forums.worldofwarcraft.com/search.html?forumId=11114&#038;characterId=348104320&#038;sid=1">Giiba</a>:</p>
<blockquote><p> Before the 2.0.1 patch I was using this addon (<a href="http://wowvault.ign.com/View.php?view=UIMods.Detail&amp;id=99" rel="nofollow">http://wowvault.ign.com/View.php?view=UIMods.Detail&amp;id=99</a>). It changed my gameplay experience, I was suddenly able to target far more effectively. Now with the latest patch it is broken&#8230; and while some of the features (attack on assist and smart actions) might have been what Blizzard wanted to stop, the ability to cycle through the targets of your raid group was immensly helpful.</p>
<p>Blizzard, if you are going to gimp the targeting abilities of addons/macros, please, please, please, give us a targeting system that isn&#8217;t utterly %$#@ing useless. As a hunter I have to move 11 yards in from max range for the &#8216;target nearest&#8217; to work. And even then it is a pathetic excuse for targeting often putting me on something I don&#8217;t care to attack (another players pet for instance) and has no cycling ability. The other day I was playing grand theft auto and I rediscovered the targeting system in that game&#8230; it is both intuitive and easy to learn. First you target the nearest target, then you can cycle left or right from your current target with the push of a button.</p>
<p>I find clicking targets that are 41 yards away to be difficult at best once you factor in the lag jumping that always occurs, and the assist function only helps me if I have another friendly player around (and they will do the same lag jumping as a hostile).</p>
<p>Please blizzard give us some sort of functional targeting system.</p></blockquote>
<p>This topic has since been <a href="http://forums.worldofwarcraft.com/thread.html?topicId=56218828" rel="nofollow">removed</a>.</p>
<p>When combined with the inexplicable lack of enemies on the radar, this makes the game a chore to play. I am amazed that it has become as popular as it has.</p>
<p>But as Ken (Arioch) says, different strokes for different folks.</p>
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		<title>By: Arioch</title>
		<link>http://www.blackgate.net/blog/initial-impressions-of-world-of-warcraft/comment-page-1/#comment-240</link>
		<dc:creator>Arioch</dc:creator>
		<pubDate>Fri, 23 Mar 2007 01:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.net/blog/index.php/initial-impressions-of-world-of-warcraft/#comment-240</guid>
		<description>Not every game is for every person.  What are bugs to some people are features to others. I hope you guys are able to find a game you can enjoy, and suits your style. That is why I think there are so many games out there, so people can find the game that is right for them. I don&#039;t think thee is any one game to rule them all.</description>
		<content:encoded><![CDATA[<p>Not every game is for every person.  What are bugs to some people are features to others. I hope you guys are able to find a game you can enjoy, and suits your style. That is why I think there are so many games out there, so people can find the game that is right for them. I don&#8217;t think thee is any one game to rule them all.</p>
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		<title>By: gerro</title>
		<link>http://www.blackgate.net/blog/initial-impressions-of-world-of-warcraft/comment-page-1/#comment-237</link>
		<dc:creator>gerro</dc:creator>
		<pubDate>Mon, 19 Mar 2007 10:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.net/blog/index.php/initial-impressions-of-world-of-warcraft/#comment-237</guid>
		<description>I&#039;ve been playing GuildwWars with bblackmoor for much of this time and I would have to agree with him on all counts here.  I was *exceptionally* disappointed with the visual quality of Warcraft.  Although this is usually one of my least concerns, the difference in quality is so severe, it actually matters.

I&#039;ve also found that simply targeting enemies and finding things are more of a chore in Warcraft than in Guildwars.  Since the games can be updated with relative ease, it is a mystery to me why Warcraft does not have simple features that even older Blizzard games (Diablo 2, Warcraft 3, Starcraft) had, such as highlighting the current target, showing items on the ground when a key (alt) is pressed, etc.  Particularly annoying is the fact that you have to manually turn your character to face your enemy if you want to keep attacking them.  If the target moves to the side, your character will not pivot to continue to attack them.  Why?  Was that too hard to program, or did the developers think this adds a great element of fun to the game?

On the plus side, however, there seems to be a lot more to explore on the world map, and much more &quot;granularity&quot; to the Items aspect of the game.  Guildwars wanted people to focus less on gear and more on player skill, and they went too far - in my opinion - with making items and armor pretty plain and uninteresting.  While I admire and agree with that sentiment, there is a certain element of excitement and discovery that this &quot;gear focus&quot; adds to a game, and which I miss when playing Guildwars.

So, while I&#039;ve played Guildwars just about to death by now, I won&#039;t un-install it because it is by no means inferior to Warcraft.  By the same token, I probably won&#039;t buy more than one month at a time with Warcraft.  It&#039;s just WORK to play Warcraft.  I could see myself getting sick of all the extra effort.  I might look for something else.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing GuildwWars with bblackmoor for much of this time and I would have to agree with him on all counts here.  I was *exceptionally* disappointed with the visual quality of Warcraft.  Although this is usually one of my least concerns, the difference in quality is so severe, it actually matters.</p>
<p>I&#8217;ve also found that simply targeting enemies and finding things are more of a chore in Warcraft than in Guildwars.  Since the games can be updated with relative ease, it is a mystery to me why Warcraft does not have simple features that even older Blizzard games (Diablo 2, Warcraft 3, Starcraft) had, such as highlighting the current target, showing items on the ground when a key (alt) is pressed, etc.  Particularly annoying is the fact that you have to manually turn your character to face your enemy if you want to keep attacking them.  If the target moves to the side, your character will not pivot to continue to attack them.  Why?  Was that too hard to program, or did the developers think this adds a great element of fun to the game?</p>
<p>On the plus side, however, there seems to be a lot more to explore on the world map, and much more &#8220;granularity&#8221; to the Items aspect of the game.  Guildwars wanted people to focus less on gear and more on player skill, and they went too far &#8211; in my opinion &#8211; with making items and armor pretty plain and uninteresting.  While I admire and agree with that sentiment, there is a certain element of excitement and discovery that this &#8220;gear focus&#8221; adds to a game, and which I miss when playing Guildwars.</p>
<p>So, while I&#8217;ve played Guildwars just about to death by now, I won&#8217;t un-install it because it is by no means inferior to Warcraft.  By the same token, I probably won&#8217;t buy more than one month at a time with Warcraft.  It&#8217;s just WORK to play Warcraft.  I could see myself getting sick of all the extra effort.  I might look for something else.</p>
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