Black Gate Master Weapons List


Melee Weapons

NAME              TMOD  DAMAGE    SIZ    NOTES

Axes & Maces

Chinese Axe        +0   1 SDam     J     Throw
Hand Axe           +0   1 SDam     J     Throw
Kama               +0   1 SDam     J     Throw
Large Axe          -1   2 SDam     T
Francisca          +0   2 SDam     T     Throw
Battle Axe         -1   3 SDam     N
Great Axe          +0   4 SDam     N     2-h

Hammer             +0   1 SDam     J
Small Hammer       +0   1 SDam     J
War Hammer         -1   2 SDam     T
Large Hammer       +0   2 SDam     N     2-h
Maul               +0   3 SDam     N     2-h

Small Mace         +0   1 SDam     J
Mace               +0   2 SDam     J
Great Mace         +0   3 SDam     T     2-h
Morningstar        -1   3 SDam     T     2-h
Large Mace         +0   3 SDam     N

Pick               +0   1 SDam     T     AP
Military Pick      -1   2 SDam     T     AP
Large Pick         +0   2 SDam     N     2-h, AP
Great Pick         -1   3 SDam     N     2-h, AP

Chain & Rope Weapons

(May Perform Grapple Maneuver)

Shinobi Zue        +0   2 CDam   N, L2   2-h, See Staves
Kusari             +0   2 CDam   N, L3   2-h, Throw
Manriki-Gusari     +0   2 CDam     T     Throw
Chain Whip         +0   1 SDam     J
Whip               +0   1 SDam   J, L3
Kusarigama or Kyogetsu Shoge     N, L3   2-h, Throw
    Using Hook     +0   1 SDam
    Using Chain    +0   2 CDam

Clubs & Staves

Sap                +1   1 CDam     P
Sai                                J     Throw, +2 TMod w/ Parry, Disarm
    Pointed        +0   1 SDam
    Blunt          +0   2 CDam
Club               +0   2 CDam     J
Hanbo              +0   2 CDam     J
Baton              +0   2 CDam     J
Jo                 +0   2 CDam     J
Nunchaku           -1   2 CDam     J     +2 TMod w/ Parry
War Club           -1   3 CDam     T
Large Club         +0   3 CDam     N     2-h
Great Club         +0   4 CDam     N     2-h

Shinobi-Zue        +0   2 CDam   N, L1   2-h, Chain Weapon
3-Section Staff    +0   2 CDam     T     2-h, +2 TMod w/ Parry, Disarm
Tonfa              +1   2 CDam     J
Bo                 +1   2 CDam   N, L1   2-h
Quarterstaff       +1   2 CDam   N, L1   2-h
Tetsubo            +1   4 CDam   N, L1   2-h

Fist-Loads

(Used w/ Fisticuffs)

Brass Knuckles     +0   1 CDam     S     +2 SDef Hand
Fist Load          +0   1 CDam     S
Shuko              +0   1 SDam     S     +1 TMod w/ Climbing
Ashiko             +0   1 SDam     S     +1 TMod w/ Climbing
Cestus             +0   1 SDam     P

Flails

Flail              +0   1 SDam     J
War Flail          +1   1 SDam     T
Bladed Flail       +0   2 SDam     T
Large War Flail    +1   2 SDam     N
Large Flail        -1   3 SDam     T
Military Flail     +0   3 SDam     N     2-h
Battle Flail       +0   4 SDam     N     2-h

Unusual Weapons

Marbles            +0   N/A        S     1 Hex Area, DEX Roll or Target Falls
Garrotte                           S     2-h, Follow Grapple
    Wire           +0   1 SDam
    Strangling     +0   2 CDam            Must Aim At Head
Tetsu-Bishi        +0   1 SDam     S     1 Hex Area, DEX Roll to avoid
Flying Guillotine  -1   1 SDam   N, L2   2-h, Must Aim At Extremity
War Fans                           P     +2 TMod w/ Parry
    Razor          +0   1 SDam
    Blunt          +0   2 CDam
Wind/Fire Wheels                   J     +2 TMod w/ Parry, Disarm
    Saw-Blade      +0   1 SDam
    Traditional    +0   2 CDam

Lances

(Only When On Horseback; On Foot Use As Spears)

Light Lance        +0   2 SDam   N, L1
Medium Lance       +0   3 SDam   N, L2
Heavy Lance        +0   3 SDam   N, L3

Pole Arms

Shinai             +1   1 CDam     T     2-h, Throw
Partisan           -1   1 SDam   N, L1   2-h, AP
Small Spear        -1   2 SDam     T     2-h
Dragon Trident                   N, L1   2-h
    Blade          +0   2 SDam
    Shaft          +0   2 CDam
Javelin            +0   2 SDam     T     Throw
Chai-Dao                         N, L1   2-h
    Blade          +1   2 SDam
    Shaft          +1   2 CDam
Awl Pike           -1   2 SDam   N, L3   2-h, AP
Bec de Corbin      -1   3 SDam   N, L1   2-h
Bill               -1   3 SDam   N, L1   2-h
Long Spear         -1   3 SDam   N, L3   2-h
Medium Spear       -1   3 SDam   N, L2   2-h

Pole Axe           -1   3 SDam   N, L1   2-h
Ranseur            -1   3 SDam   N, L1   2-h
Trident            -1   3 SDam   N, L1   Throw
Yari                             N, L1   2-h, Throw
    Blade          -1   3 SDam
    Shaft          +0   2 CDam
Yari w/ Backhook                 N, L1   2-h, Throw, +2 TMod w/ Parry, Disarm
    Blade          -1   3 SDam
    Shaft          +0   2 CDam
Fauchard           +0   3 SDam   N, L1   2-h
Military Fork      +0   3 SDam   N, L1   2-h
Scythe             +0   3 SDam   N, L1   2-h
Tai-Dao                          N, L1   2-h
    Blade          +0   3 SDam
    Shaft          +0   2 CDam
Harpoon            +0   3 SDam   N, L1   Throw

Naginata                         N, L1   2-h
    Blade          +1   3 SDam
    Shaft          +1   2 CDam
Lucerne Hammer     -1   3 SDam   N, L2   2-h, AP
Pike               -1   4 SDam   N, L3   2-h
Bardiche           -1   4 SDam   N, L1   2-h
Voulge             -1   4 SDam   N, L1   2-h
Glaive             +0   4 SDam   N, L1   2-h
Halberd            +0   4 SDam   N, L1   2-h

Swords

Bokken             +1   3 CDam     T
Razor              +0   1 SDam     P
Dirk               +0   1 SDam     P
Kris (Knife)       +0   1 SDam     P
Main-Gauche                        J     +2 SDef on Hand, +2 TMod w/Parry
    Blade          +0   1 SDam
    Hilt           +0   2 CDam
Knuck-Knife        +0   1 SDam     P     +2 SDef Hand
Tanto              +1   1 SDam     S     Throw
Dagger             +1   1 SDam     P     Throw
Knife              +1   1 SDam     S     Throw
Stiletto           +1   1 SDam     S     AP, Throw
Yoroi-Toshi        +1   1 SDam     P     AP

Kris (Normal)      +0   2 SDam     J
Cutlass                            T     +2 SDef on Hand
    Blade          +0   2 SDam
    Hilt           +0   2 CDam
Jien               +1   2 SDam     T
Rapier             +1   2 SDam     T
Sabre              +1   2 SDam     T
Short Sword        +1   2 SDam     J
Wakizashi          +1   2 SDam     J     Throw
Butterfly Knife    +0   2 SDam     J
Hook Sword         +0   2 SDam     T     +2 SDef on Hand, +2 TMod w/ Parry, Disarm
Kris (Sword)       +0   3 SDam     T
Ninja-To           +0   3 SDam     T

Bastard Sword      +0   3 SDam     T
Broad Sword        +0   3 SDam     T
Falchion           +0   3 SDam     T
Scimitar           +0   3 SDam     N
Darn Do            +1   3 SDam     T
Katana             +1   3 SDam     T     2-h
Great Sword        +1   3 SDam     N     2-h
No-Daichi          +1   3 SDam   N, L1   2-h

Ranged Weapons

NAME               DAMAGE     RANGE   RATE   SIZ, NOTES

Blown Weapons

Fukimi-Bari        1 SDam        5      1    S, In Mouth
Blowgun            1 SDam       25      1    T, 2-h

Bows

Very Small         1 SDam       50      1    T, 2-h
Haikyu             1 SDam       75      1    T, 2-h
Small              1 SDam       75      1    T, 2-h
Medium             2 SDam      100      1    T, 2-h
Heavy              3 SDam      125      1    T, 2-h
Very Heavy         3 SDam      150      1    T, 2-h

Piezolinear Bows

Small              2 SDam      100      1    T, L1, 2-h
Medium             3 SDam      125      1    T, L1, 2-h
Heavy              3 SDam      150      1    T, L1, 2-h
Very Heavy         4 SDam      175      1    T, L1, 2-h

Yumi

1-Man              2 SDam      100      1    N, L2, 2-h
2-Man              3 SDam      125      1    N, L2, 2-h
3-Man              3 SDam      150      1    N, L2, 2-h
4-Man              4 SDam      175      1    N, L2, 2-h
7-Man              4 SDam      200      1    N, L2, 2-h

Crossbows

V. Light Crossbow  1 SDam       75      1    T, 2-h
Light Crossbow     2 SDam      100      1    N, 2-h
Heavy Crossbow     3 SDam      125      1    N, 2-h
Arbalest           3 SDam      150     1/2   N, 2-h

Slings

Small Sling        1 SDam       50      1    S, 2-h
Sling              1 SDam       75      1    P, 2-h
Staff Sling        2 SDam      100      1    N, L1, 2-h

Thrown Projectiles

Bo Shuriken        1 SDam    Thrown     5    S
Dart               1 SDam    Thrown     1    S
Small Shuriken     1 SDam    Thrown     5    S
Large Shuriken     2 SDam    Thrown     1    P

Nets

Small Net            N/A     Thrown     1    4 SDef, TD
Large Net            N/A     Thrown     1    4 SDef, TD, 2m Area

NOTES
CDam     Casual Damage
SDam     Severe Damage
S        Concealable in a closed fist
P        Concealable in a large pocket
J        Concealable in a jacket
T        Concealable in a trenchcoat
N        Not concealable
L1       Long weapon (up to 2 m)
L2       Long weapon (up to 4 m), +1 m range
L3       Long Weapon, (4 m or more), +2 m range
2-h      Two-handed weapon; -1 TMod used one-handed
Throw    Can be thrown (range based on STR)
AP       Rank 2 Armor Piercing (ignores up to 2 SDef)
TD       Transparent to Damage; may be attacked thru net

 


Last updated 14 August 1997 by bblackmoor@blackgate.net
Copyright © 1995 Black Gate Publishing