Black Gate Master Weapons List
Melee Weapons
NAME TMOD DAMAGE SIZ NOTES
Axes & Maces
Chinese Axe +0 1 SDam J Throw
Hand Axe +0 1 SDam J Throw
Kama +0 1 SDam J Throw
Large Axe -1 2 SDam T
Francisca +0 2 SDam T Throw
Battle Axe -1 3 SDam N
Great Axe +0 4 SDam N 2-h
Hammer +0 1 SDam J
Small Hammer +0 1 SDam J
War Hammer -1 2 SDam T
Large Hammer +0 2 SDam N 2-h
Maul +0 3 SDam N 2-h
Small Mace +0 1 SDam J
Mace +0 2 SDam J
Great Mace +0 3 SDam T 2-h
Morningstar -1 3 SDam T 2-h
Large Mace +0 3 SDam N
Pick +0 1 SDam T AP
Military Pick -1 2 SDam T AP
Large Pick +0 2 SDam N 2-h, AP
Great Pick -1 3 SDam N 2-h, AP
Chain & Rope Weapons
(May Perform Grapple Maneuver)
Shinobi Zue +0 2 CDam N, L2 2-h, See Staves
Kusari +0 2 CDam N, L3 2-h, Throw
Manriki-Gusari +0 2 CDam T Throw
Chain Whip +0 1 SDam J
Whip +0 1 SDam J, L3
Kusarigama or Kyogetsu Shoge N, L3 2-h, Throw
Using Hook +0 1 SDam
Using Chain +0 2 CDam
Clubs & Staves
Sap +1 1 CDam P
Sai J Throw, +2 TMod w/ Parry, Disarm
Pointed +0 1 SDam
Blunt +0 2 CDam
Club +0 2 CDam J
Hanbo +0 2 CDam J
Baton +0 2 CDam J
Jo +0 2 CDam J
Nunchaku -1 2 CDam J +2 TMod w/ Parry
War Club -1 3 CDam T
Large Club +0 3 CDam N 2-h
Great Club +0 4 CDam N 2-h
Shinobi-Zue +0 2 CDam N, L1 2-h, Chain Weapon
3-Section Staff +0 2 CDam T 2-h, +2 TMod w/ Parry, Disarm
Tonfa +1 2 CDam J
Bo +1 2 CDam N, L1 2-h
Quarterstaff +1 2 CDam N, L1 2-h
Tetsubo +1 4 CDam N, L1 2-h
Fist-Loads
(Used w/ Fisticuffs)
Brass Knuckles +0 1 CDam S +2 SDef Hand
Fist Load +0 1 CDam S
Shuko +0 1 SDam S +1 TMod w/ Climbing
Ashiko +0 1 SDam S +1 TMod w/ Climbing
Cestus +0 1 SDam P
Flails
Flail +0 1 SDam J
War Flail +1 1 SDam T
Bladed Flail +0 2 SDam T
Large War Flail +1 2 SDam N
Large Flail -1 3 SDam T
Military Flail +0 3 SDam N 2-h
Battle Flail +0 4 SDam N 2-h
Unusual Weapons
Marbles +0 N/A S 1 Hex Area, DEX Roll or Target Falls
Garrotte S 2-h, Follow Grapple
Wire +0 1 SDam
Strangling +0 2 CDam Must Aim At Head
Tetsu-Bishi +0 1 SDam S 1 Hex Area, DEX Roll to avoid
Flying Guillotine -1 1 SDam N, L2 2-h, Must Aim At Extremity
War Fans P +2 TMod w/ Parry
Razor +0 1 SDam
Blunt +0 2 CDam
Wind/Fire Wheels J +2 TMod w/ Parry, Disarm
Saw-Blade +0 1 SDam
Traditional +0 2 CDam
Lances
(Only When On Horseback; On Foot Use As Spears)
Light Lance +0 2 SDam N, L1
Medium Lance +0 3 SDam N, L2
Heavy Lance +0 3 SDam N, L3
Pole Arms
Shinai +1 1 CDam T 2-h, Throw
Partisan -1 1 SDam N, L1 2-h, AP
Small Spear -1 2 SDam T 2-h
Dragon Trident N, L1 2-h
Blade +0 2 SDam
Shaft +0 2 CDam
Javelin +0 2 SDam T Throw
Chai-Dao N, L1 2-h
Blade +1 2 SDam
Shaft +1 2 CDam
Awl Pike -1 2 SDam N, L3 2-h, AP
Bec de Corbin -1 3 SDam N, L1 2-h
Bill -1 3 SDam N, L1 2-h
Long Spear -1 3 SDam N, L3 2-h
Medium Spear -1 3 SDam N, L2 2-h
Pole Axe -1 3 SDam N, L1 2-h
Ranseur -1 3 SDam N, L1 2-h
Trident -1 3 SDam N, L1 Throw
Yari N, L1 2-h, Throw
Blade -1 3 SDam
Shaft +0 2 CDam
Yari w/ Backhook N, L1 2-h, Throw, +2 TMod w/ Parry, Disarm
Blade -1 3 SDam
Shaft +0 2 CDam
Fauchard +0 3 SDam N, L1 2-h
Military Fork +0 3 SDam N, L1 2-h
Scythe +0 3 SDam N, L1 2-h
Tai-Dao N, L1 2-h
Blade +0 3 SDam
Shaft +0 2 CDam
Harpoon +0 3 SDam N, L1 Throw
Naginata N, L1 2-h
Blade +1 3 SDam
Shaft +1 2 CDam
Lucerne Hammer -1 3 SDam N, L2 2-h, AP
Pike -1 4 SDam N, L3 2-h
Bardiche -1 4 SDam N, L1 2-h
Voulge -1 4 SDam N, L1 2-h
Glaive +0 4 SDam N, L1 2-h
Halberd +0 4 SDam N, L1 2-h
Swords
Bokken +1 3 CDam T
Razor +0 1 SDam P
Dirk +0 1 SDam P
Kris (Knife) +0 1 SDam P
Main-Gauche J +2 SDef on Hand, +2 TMod w/Parry
Blade +0 1 SDam
Hilt +0 2 CDam
Knuck-Knife +0 1 SDam P +2 SDef Hand
Tanto +1 1 SDam S Throw
Dagger +1 1 SDam P Throw
Knife +1 1 SDam S Throw
Stiletto +1 1 SDam S AP, Throw
Yoroi-Toshi +1 1 SDam P AP
Kris (Normal) +0 2 SDam J
Cutlass T +2 SDef on Hand
Blade +0 2 SDam
Hilt +0 2 CDam
Jien +1 2 SDam T
Rapier +1 2 SDam T
Sabre +1 2 SDam T
Short Sword +1 2 SDam J
Wakizashi +1 2 SDam J Throw
Butterfly Knife +0 2 SDam J
Hook Sword +0 2 SDam T +2 SDef on Hand, +2 TMod w/ Parry, Disarm
Kris (Sword) +0 3 SDam T
Ninja-To +0 3 SDam T
Bastard Sword +0 3 SDam T
Broad Sword +0 3 SDam T
Falchion +0 3 SDam T
Scimitar +0 3 SDam N
Darn Do +1 3 SDam T
Katana +1 3 SDam T 2-h
Great Sword +1 3 SDam N 2-h
No-Daichi +1 3 SDam N, L1 2-h
Ranged Weapons
NAME DAMAGE RANGE RATE SIZ, NOTES
Blown Weapons
Fukimi-Bari 1 SDam 5 1 S, In Mouth
Blowgun 1 SDam 25 1 T, 2-h
Bows
Very Small 1 SDam 50 1 T, 2-h
Haikyu 1 SDam 75 1 T, 2-h
Small 1 SDam 75 1 T, 2-h
Medium 2 SDam 100 1 T, 2-h
Heavy 3 SDam 125 1 T, 2-h
Very Heavy 3 SDam 150 1 T, 2-h
Piezolinear Bows
Small 2 SDam 100 1 T, L1, 2-h
Medium 3 SDam 125 1 T, L1, 2-h
Heavy 3 SDam 150 1 T, L1, 2-h
Very Heavy 4 SDam 175 1 T, L1, 2-h
Yumi
1-Man 2 SDam 100 1 N, L2, 2-h
2-Man 3 SDam 125 1 N, L2, 2-h
3-Man 3 SDam 150 1 N, L2, 2-h
4-Man 4 SDam 175 1 N, L2, 2-h
7-Man 4 SDam 200 1 N, L2, 2-h
Crossbows
V. Light Crossbow 1 SDam 75 1 T, 2-h
Light Crossbow 2 SDam 100 1 N, 2-h
Heavy Crossbow 3 SDam 125 1 N, 2-h
Arbalest 3 SDam 150 1/2 N, 2-h
Slings
Small Sling 1 SDam 50 1 S, 2-h
Sling 1 SDam 75 1 P, 2-h
Staff Sling 2 SDam 100 1 N, L1, 2-h
Thrown Projectiles
Bo Shuriken 1 SDam Thrown 5 S
Dart 1 SDam Thrown 1 S
Small Shuriken 1 SDam Thrown 5 S
Large Shuriken 2 SDam Thrown 1 P
Nets
Small Net N/A Thrown 1 4 SDef, TD
Large Net N/A Thrown 1 4 SDef, TD, 2m Area
NOTES
CDam Casual Damage
SDam Severe Damage
S Concealable in a closed fist
P Concealable in a large pocket
J Concealable in a jacket
T Concealable in a trenchcoat
N Not concealable
L1 Long weapon (up to 2 m)
L2 Long weapon (up to 4 m), +1 m range
L3 Long Weapon, (4 m or more), +2 m range
2-h Two-handed weapon; -1 TMod used one-handed
Throw Can be thrown (range based on STR)
AP Rank 2 Armor Piercing (ignores up to 2 SDef)
TD Transparent to Damage; may be attacked thru net
Last updated 14 August 1997 by bblackmoor@blackgate.net
Copyright © 1995 Black Gate Publishing |