{"id":14,"date":"2005-02-18T10:25:04","date_gmt":"2005-02-18T15:25:04","guid":{"rendered":"http:\/\/www.blackgate.net\/blog\/index.php\/2005-02-18\/open-source-board-eyes-fewer-licenses"},"modified":"2005-09-06T13:16:22","modified_gmt":"2005-09-06T18:16:22","slug":"open-source-board-eyes-fewer-licenses","status":"publish","type":"post","link":"https:\/\/www.blackgate.net\/blog\/open-source-board-eyes-fewer-licenses\/","title":{"rendered":"Open-source board eyes fewer licenses"},"content":{"rendered":"<p>The big news at the LinuxWorld conference is that OSI is planning to <a href=\"http:\/\/news.zdnet.com\/2100-3513_22-5578799.html\">trim the ridiculous number of OSI-approved open source licenses<\/a> down from 50 or so to around 3.  Personally, I think that&#8217;s a good thing.<\/p>\n<p>There is a natural impulse to create a new thing even when there is no need for one. I think that&#8217;s what is at the root of this current situation. I&#8217;m certainly not immune: once upon a time, I was one of the people who wrote the October Open Gaming License, or OOGL, which was supposed to be to role-playing games what the Apache license was to software. You&#8217;ve probably never heard of it, and for good reason. There were already <a href=\"http:\/\/www.opengamingfoundation.org\/\">other open licenses<\/a> which were completely adequate for gaming. Why invent another one? The OOGL never caught on (it was actually used only once, as far as I know, in a game called <a href=\"http:\/\/woodelf.dyndns.org\/alfresco\/\">Four Colors Al Fresco<\/a>), and eventually we (the people who wrote it) realized that it just wasn&#8217;t worth the effort to keep track of yet another license. We stopped using the OOGL in 2002 (switching to the exceedingly cool <a href=\"http:\/\/creativecommons.org\/licenses\/by-sa\/2.0\/\">Creative Commons Attribution-ShareAlike license<\/a>), Woodelf (the author of Four Colors Al Fresco) did the same, and eventually we took the OOGL offline entirely.<\/p>\n<p>Most other open source licenses should do the same. There&#8217;s no need to reinvent the wheel, even if it <strong>is<\/strong> pretty cool to say, &#8220;hey look at this wheel: I made it myself&#8221;. So I agree with OSI on this one.<\/p>\n<p>(Incidentally, any mention you see of the OOGL which makes it sound like that license is still in use is either woefully out of date or <a href=\"http:\/\/en.wikipedia.org\/wiki\/User:Axon\">the work of some net loon<\/a> with an axe to grind. Feel free to correct them, if you&#8217;ve some free time.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The big news at the LinuxWorld conference is that OSI is planning to trim the ridiculous number of OSI-approved open source licenses down from 50 or so to around 3. Personally, I think that&#8217;s a good thing. There is a natural impulse to create a new thing even when there is no need for one. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,17,16],"tags":[],"class_list":["post-14","post","type-post","status-publish","format-standard","hentry","category-gaming","category-intellectual-property","category-linux"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Open-source board eyes fewer licenses - Blackmoor Vituperative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.blackgate.net\/blog\/open-source-board-eyes-fewer-licenses\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Open-source board eyes fewer licenses - Blackmoor Vituperative\" \/>\n<meta property=\"og:description\" content=\"The big news at the LinuxWorld conference is that OSI is planning to trim the ridiculous number of OSI-approved open source licenses down from 50 or so to around 3. 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