{"id":1555,"date":"2010-05-05T21:24:13","date_gmt":"2010-05-06T02:24:13","guid":{"rendered":"http:\/\/www.blackgate.net\/blog\/?p=1555"},"modified":"2010-05-05T21:41:17","modified_gmt":"2010-05-06T02:41:17","slug":"a-flower-is-a-lonesome-thing","status":"publish","type":"post","link":"https:\/\/www.blackgate.net\/blog\/a-flower-is-a-lonesome-thing\/","title":{"rendered":"A flower is a lonesome thing"},"content":{"rendered":"<p><a href=\"http:\/\/www.rpglibrary.org\/systems\/jazz\/\"><img decoding=\"async\" style=\"float: left; border: none; margin: 0px 4px 4px 0px;\" title=\"Jazz\" src=\"http:\/\/www.rpglibrary.org\/systems\/jazz\/images\/2\/27\/Jazz.png\" alt=\"Jazz\" height=\"135\" \/><\/a>Well over a decade ago, I started working on a rules-light game system. It was called Heroin (it seemed a good idea at the time). After a few years and a number of revisions, I changed the name to Jazz, and decided to break up the project into &#8220;modules&#8221;: a small core set of rules, and even smaller sets of optional rules for supporting specific settings and genres.<\/p>\n<p>The project has changed a lot over the years. The current version bears no resemblance at all to Heroin, that original idea. I am still not entirely happy with how character generation is described, but overall, I am pretty happy with the basic rules.<\/p>\n<p>What I am not happy with is the lack of progress I have made on the genre modules. Which brings me to my point. Recently, I set up a wiki, with the hope that this would make it easier for me and others to collaborate on the game system. I have entered all of my current work on Jazz, and it&#8217;s ready for the rest of the game system to finally be fleshed out.<\/p>\n<p>I would like help with Jazz. If you have an idea for making the core rules clearer, great. If you have ideas for one or more of the genre modules, even better. If you have an idea that I have not even considered, well that would be just fantastic.<\/p>\n<p>Jazz is licensed under a <a href=\"http:\/\/creativecommons.org\/licenses\/by-sa\/3.0\/\">Creative Commons license<\/a>, and you will receive <a href=\"http:\/\/www.rpglibrary.org\/systems\/jazz\/index.php?title=Jazz:Copyrights\">full credit<\/a> for what you contribute.<\/p>\n<p>Drop me an email if this interests you, and I will set up an account for you on the <a href=\"http:\/\/www.rpglibrary.org\/systems\/jazz\/\">Jazz wiki<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well over a decade ago, I started working on a rules-light game system. It was called Heroin (it seemed a good idea at the time). After a few years and a number of revisions, I changed the name to Jazz, and decided to break up the project into &#8220;modules&#8221;: a small core set of rules, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-1555","post","type-post","status-publish","format-standard","hentry","category-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A flower is a lonesome thing - Blackmoor Vituperative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.blackgate.net\/blog\/a-flower-is-a-lonesome-thing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A flower is a lonesome thing - Blackmoor Vituperative\" \/>\n<meta property=\"og:description\" content=\"Well over a decade ago, I started working on a rules-light game system. 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