{"id":328,"date":"2006-04-26T21:40:04","date_gmt":"2006-04-27T02:40:04","guid":{"rendered":"http:\/\/www.blackgate.net\/blog\/index.php\/rolling-damage-in-hero-system"},"modified":"2006-04-26T22:38:41","modified_gmt":"2006-04-27T03:38:41","slug":"rolling-damage-in-hero-system","status":"publish","type":"post","link":"https:\/\/www.blackgate.net\/blog\/rolling-damage-in-hero-system\/","title":{"rendered":"Rolling damage in Hero System"},"content":{"rendered":"<p>It&#8217;s not a secret that having two different ways of rolling physical damage in <a href=\"http:\/\/www.blackgate.net\/blog\/index.php\/aloha-hero-games\">Hero System<\/a> [xd6 for Normal attacks, and (xd6)*(y-z) for Killing attacks] sorely vexes me. Right now I am writing up weapons for Dark Empire (a game I hope to run soon), and some of them have two different kinds of damage. For example, a Veejhad Shockprod does a certain amount of electrical Killing damage, and it also does a few dice of NND damage. Writing up weapons like this and trying to explain how they work is really freaking annoying, because of this two-ways-of-rolling-damage thing.<\/p>\n<p>So I am thinking again of trying to find <strong>one<\/strong> way of rolling damage. So here&#8217;s my new suggestion. The first part is the same as my old suggestion:<\/p>\n<blockquote><p>When building the character, &#8220;Killing&#8221; is a (+0) Advantage on Energy Blast or Hand Attack, just as &#8220;Stun Only&#8221; is a (-0) Limitation. The Powers &#8220;Killing Attack (Ranged)&#8221; and &#8220;Killing Attack (Hand To Hand)&#8221; are not available.<\/p>\n<p>Killing damage is rolled the standard way, just like any other damage: 1d6 (one Damage Class) for 5 points.<\/p><\/blockquote>\n<p>Here is the new part: how to count Body. This would apply to all attacks, both Killing and non-Killing.<\/p>\n<blockquote><p>The pips on the dice are counted as Stun. In addition, one or two pips are counted as zero Body, three or four pips are counted as one Body, and five or six pips are counted as two Body.<\/p><\/blockquote>\n<p>What do you think?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s not a secret that having two different ways of rolling physical damage in Hero System [xd6 for Normal attacks, and (xd6)*(y-z) for Killing attacks] sorely vexes me. Right now I am writing up weapons for Dark Empire (a game I hope to run soon), and some of them have two different kinds of damage. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-328","post","type-post","status-publish","format-standard","hentry","category-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rolling damage in Hero System - Blackmoor Vituperative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.blackgate.net\/blog\/rolling-damage-in-hero-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rolling damage in Hero System - Blackmoor Vituperative\" \/>\n<meta property=\"og:description\" content=\"It&#8217;s not a secret that having two different ways of rolling physical damage in Hero System [xd6 for Normal attacks, and (xd6)*(y-z) for Killing attacks] sorely vexes me. Right now I am writing up weapons for Dark Empire (a game I hope to run soon), and some of them have two different kinds of damage. 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