{"id":4875,"date":"2015-07-28T09:31:35","date_gmt":"2015-07-28T14:31:35","guid":{"rendered":"https:\/\/www.blackgate.net\/blog\/?p=4875"},"modified":"2015-07-28T09:41:32","modified_gmt":"2015-07-28T14:41:32","slug":"musings-on-cinematic-duels-in-roleplaying-games","status":"publish","type":"post","link":"https:\/\/www.blackgate.net\/blog\/musings-on-cinematic-duels-in-roleplaying-games\/","title":{"rendered":"Musings on cinematic duels in roleplaying games"},"content":{"rendered":"<p>Ran across this (&#8220;<a href=\"https:\/\/drive.google.com\/file\/d\/0B72JANK5H-ZKS240M29TdkVGOUk\/view\">Cinematic Lightsaber Dueling<\/a>&#8220;) today, which reminded me of an ongoing game-design problem that I have never solved to my own satisfaction. In the source media from which I draw inspiration for my own games, it is often the case that a combat ends when one opponent successfully hits the other: a single hit ends the fight. This isn&#8217;t the case for every fight, even within a single genre &#8212; fistfights, in particular, tend to lend themselves more to the traditional &#8220;whittling down the hit points&#8221; game mechanic. But in duels with lethal weapons &#8212; whether using lightsabers, phasers, or rapiers &#8212; a single successful hit tends to end the combat.<\/p>\n<p>The biggest problem is not in coming up with a game mechanic to replicate this. The <a href=\"https:\/\/ogc.rpglibrary.org\/index.php?title=Bulletproof_Blues:Actions#Extended_Tasks\">&#8220;Extended Tasks&#8221; rules in Bulletproof Blues<\/a>, for example, could easily be used to model this sort of combat. The hurdle for me is combining this type of conflict with the more traditional &#8220;whittling down the hit points&#8221; combat in the same fight. They don&#8217;t really work together.<\/p>\n<p>At the moment, I am thinking that a possible solution might be to use the same &#8220;Extended Tasks&#8221; style of resolution for conflicts that seem, on the surface, to be more traditional fights, and treating the &#8220;whittling down the hitpoints&#8221; as a &#8220;special effect&#8221; rather than a fixed number representing a concrete (rather than abstract) effect.<\/p>\n<p>It occurs to me that way back in the day (the early to mid 1980s), this is how some people interpreted combat in AD&#038;D (first edition, although of course we did not call it that back then). It was not a widely held interpretation, and was observed more in theory than in practice even among its proponents.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ran across this (&#8220;Cinematic Lightsaber Dueling&#8220;) today, which reminded me of an ongoing game-design problem that I have never solved to my own satisfaction. In the source media from which I draw inspiration for my own games, it is often the case that a combat ends when one opponent successfully hits the other: a single [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-4875","post","type-post","status-publish","format-standard","hentry","category-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Musings on cinematic duels in roleplaying games - Blackmoor Vituperative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.blackgate.net\/blog\/musings-on-cinematic-duels-in-roleplaying-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Musings on cinematic duels in roleplaying games - Blackmoor Vituperative\" \/>\n<meta property=\"og:description\" content=\"Ran across this (&#8220;Cinematic Lightsaber Dueling&#8220;) today, which reminded me of an ongoing game-design problem that I have never solved to my own satisfaction. In the source media from which I draw inspiration for my own games, it is often the case that a combat ends when one opponent successfully hits the other: a single [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.blackgate.net\/blog\/musings-on-cinematic-duels-in-roleplaying-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Blackmoor Vituperative\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/bblackmoor\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/bblackmoor\" \/>\n<meta property=\"article:published_time\" content=\"2015-07-28T14:31:35+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2015-07-28T14:41:32+00:00\" \/>\n<meta name=\"author\" content=\"bblackmoor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/bblackmoor_\" \/>\n<meta name=\"twitter:site\" content=\"@bblackmoor_\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"bblackmoor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/\"},\"author\":{\"name\":\"bblackmoor\",\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/#\\\/schema\\\/person\\\/bb04cdbf863652f366c64e81805d6c4f\"},\"headline\":\"Musings on cinematic duels in roleplaying games\",\"datePublished\":\"2015-07-28T14:31:35+00:00\",\"dateModified\":\"2015-07-28T14:41:32+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/\"},\"wordCount\":299,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/#\\\/schema\\\/person\\\/bb04cdbf863652f366c64e81805d6c4f\"},\"articleSection\":[\"Gaming\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/\",\"url\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/\",\"name\":\"Musings on cinematic duels in roleplaying games - Blackmoor Vituperative\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/#website\"},\"datePublished\":\"2015-07-28T14:31:35+00:00\",\"dateModified\":\"2015-07-28T14:41:32+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/musings-on-cinematic-duels-in-roleplaying-games\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Musings on cinematic duels in roleplaying games\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.blackgate.net\\\/blog\\\/\",\"name\":\"Blackmoor Vituperative\",\"description\":\"But in the end it&#039;s only a passing thing, this shadow; 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